In-app purchases hack, click to buy props can be purchased directly successful not deductions that purchase totally free. The purchase of goods completely free of charge, to purchase directly seconds buy success! Purchase the horse after the currency is unlimited! What is HappyMod? How does it work? Fortress Under Siege Mod Apk 3.
Download APK Mod Info: What's modded? Read More. Full Specifications Download Infomation Size Allows applications to open network sockets. Allows applications to access information about Wi-Fi networks.
Allows mounting and unmounting file systems for removable storage. Allows an application to read or write the system settings. Allows applications to access information about networks. Allows using PowerManager WakeLocks to keep processor from sleeping or screen from dimming. Allows applications to change network connectivity state.
Allows applications to change Wi-Fi connectivity state. This constant was deprecated in API level No longer enforced. Once a clan gains ownership of a Territorial Fortress, the clan leader can choose to either swear fealty to that territory's castle or declare their independence. In addition to placing Combat Flags, the other way to claim a fortress is to shut down the Control Room. In large fortresses, you must shut down the Control Room, defeat all barrack Captains, and place the flag.
Once you place the flag, the victory is yours! Only large fortresses have a Control Room. A three-digit password is required to activate the controls in the Control Room. Any class can enter a password, but Maestros and Warsmiths can find the password easier. If an incorrect password is entered a certain number of times, the controls will be temporarily disabled.
Once all of the Sub Power System are shut down, and the main power has been shut off in the Control Room, the clan must only defete the barrack Captains and place to flag in order to claim the fortress.
During this waiting period, the fortress is considered to be in a nonpartisan state. When a fortress is in a non-partisan state, the fortress defense-related features and instanced dungeon can not be used; however, some other features can be used and reputation benefits can be obtained from the Foreman NPC. A fortress will shift into an independent state when the fortress-owning clan leader decides to declare independence, or if no decision is made during the one hour that the Special Envoy NPC is present.
When a fortress is in an independent state, it is possible for a castle-owning clan in the same territory to register a siege upon that fortress. Fortresses that are independant cannot upgrade the fortress defense features by speaking to the Guard Captain NPC.
When a fortress is independent, the ability to monitor the fortress defense status by speaking to the Logistics Officer NPC is restricted. When a fortress is independent, supply items from the territory's castle will be unavailable not earned. A fortress enters a contracted state when the fortress-owning clan decides to swear fealty to the territory's castle by speaking to the Special Envoy NPC.
When a fortress becomes contracted, the fortress-owning clan must pay a tax to the territory's castle every six hours. The taxes are automatically deducted from the Clan Warehouse. If the fortress-owning clan does not have enough Adena in their Clan Warehouse, the state of the fortress automatically switches from contracted to independant. When a fortress is contracted, all of the fortress-management features can be used; however, entry into the instanced dungeon will be restricted.
When a fortress is contracted, the fortress-owning clan can receive supply items by speaking to the Logistics Officer NPC.
The supply items level will be increased every six hours when taxes are paid. For every supply item delivery, two Clan Reputation Points will be deducted from the castle-owning clan. The supply items level can increase up to level six.
The castle-owning clan can use the instanced dungeon within their castle if there is a fortress in their territory that they are in a contracted state with. Regardless of political status sworn fealty or independent , the Warden can also issue a special Fortress Dungeon-related quest. In order for a party to enter, each member must have this quest. The Fortress Dungeon can be entered by a party consisting of more than two members.
The entrance request must be made by the party leader. The party leader must belong to the fortress controlling clan. The Fortress Dungeon can be entered every four hours and cannot be entered by more than one party at the same time.
If a character restarts or logs out inside of the Fortress Dungeon, that character is moved back out to the entrance NPC. The Raid Bosses inside of the Fortress Dungeon will disappear if they are not attacked by the players within 10 minutes of entering the instanced dungeon. When a clan succeeds at taking over a fortress, that clan earns Clan Reputation Points.
Losing ownership of a fortress does not result in any loss of Clan Reputation Points. A fortress owner obtains residential skills automatically. The particular fortress construction mode allows you to build the unique fortress of your own, which will bring you a strong sense of proud especially when seeing tens of thousands of enemies fall in front of your elaborate fortress. Feel free to build walls and fortresses, set up gatehouses, pits, barriers and towers and paint pitch on the ground to launch fire attack against your enemy.
You can also build all kinds of buildings to boost your soldier's battle efficiency. The establishment of magic towers enables you to use magic. Arrow towers and round towers of different scale help you to form solid defensive line.
You can also have your archers shoot enemies on the wall… With 22 types of military units and numerous styles of bosses, the game will impress you with rich and skillful playing methods, for example, upgrading your soldiers' level or building function all make your defensive line more strong. Weather your fortress can survive the surrounded enemies?
With the vast battlefield and splendid background music, you are sure to throw yourself into this war in the Middle Ages. Story Mode: 10 epic campaigns with 50 levels Glory Mode: Hold fast to your fortress and stand firm against your enemy for 20 days.
Thanks for your support. Hordes of barbaric fire-worshippers invade our land! Construct houses, barracks and workshops to improve your men's fighting skills and lure the enemy into deadly taps - wave after wave - but spend your gold wisely for you will encounter gruesome enemy-bosses and their fanatic minions.
Fight them off with 16 different types of units at your command. Defend the crown against an international conspiracy of nobles and save your late king's daughter, the rightful heiress to the throne. Skip to content.
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