We'll start with DEF since that's relatively straightforward. This has a base DEF of Nel, Maria, Mirage, and Souffle can all equip this armor, so maximizing DEF for those four characters is relatively straightforward. Refining to max will give you a total DEF of It can simply be bought in Gemity.
However, this isn't that efficient, and while effective on Galaxy difficulty Fate with this setup at high levels won't take any damage since his base DEF is just that high , this quickly loses effectiveness on Universe and FD difficulties. Thus, you should try and get maxed out ATK to make the most out of these characters. ATK is surprisingly level, and at level all of your characters will have base ATKs in the range of about Now it comes to a question of individual weapons.
Both can be purchased in Sealand during the late parts of the game. This gives you one free factor on your weapon. This way you can regenerate MP as you're using it in battle, and aside from your tri-Emblem you have another accessory slot to do whatever you want with.
There are ten levels, and therefore a level 10 Kokuyousen is much much more effective than a level 1 Kokuyousen.
Most battle skills level up quite slowly; they require around uses before they get to level Notable exceptions are Fate's sword enchantments, which only need about uses, and Souffle's dances, which only need about uses. Fate's Blade Reactor is unusually slow, requiring uses for max level and it's not even that good. The exception is Get Item which levels up extremely fast, requiring only uses this is because the chances of Get Item triggering are rather small.
You gain a "use" for regular battle skills as soon as the name pops up on the screen. Thus, if you use Iserial Blast for Fate, you get 1 towards your proficiency as soon as the words "Iserial Blast" appear at the top of the screen, even if Fate is hit out of the motion before the attack actually begins.
Accessory and Support skills are trickier, as they only get credited if they actually succeed. You could just do lots of battles to level up your skills, but here I will introduce an easy trick so that you can level up your skills without even having to be at your PS2.
Thus, you could leave your PS2 on overnight. For regular battle skills, every use counts, even if an attack heals an opponent. Thus, the trick involves synthesizing for instance Fire Element base cost or Enchant Book: Fire Attack also base cost to a Laser Weapon, which anybody can equip, then going to the Rank D Team Battle in the Gemity arena, which is full of fire-elemental enemies.
If you are reasonably high-level, these enemies will be so weak that they can't hurt you. However, if you give all of your character fire-elemental weapons, you won't be able to hurt them either, since all of your attacks will be fire-elemental.
Thus, set whatever battle skills you want to level on your characters, start the battle, then just leave your PS2 alone for a couple of hours. By the time you come back it usually takes no more than hours for any given battle skill , your character will probably have maxed it out. To increase the rate of usage of battle skills, set the desired battle skill to both Short Range Weak and Short Range Strong, if possible; most characters use Short range battle skills a lot more than Long.
The exception is Maria; set her gun skills to Long range if you want her to use those, though Crescent Locus and Trident Arts are best kept at Short. A few modifications are required for skills that already have elements, such as Nel's Touga or Souffle's Frozen Dagger water-elemental , or Nel's Fuujin or Fuujin Seiraiha wind-elemental.
In this case the A rank Team battle is recommended, as the early enemies absorb water-element and nullify wind-element; have some water-element-synthesized weapons on hand for these guys. The A rank enemies are a lot harder than the D rank enemies, so you'll have to be pretty high level before you can get to the point where they can't hurt you anymore. The other modification is for skills like Stun and Get Item. These skills do NOT activate if you don't damage the opponent.
Thus the above skill won't work. I suggest the following modifications: First, make a laser weapon with several "Emits Fire when Attacking" factors on it.
These come from the Fire Fairies, High Grade Fire Fairies, and Fire Homunculi the first two coming from various treasure chests, the last being created at a base cost of around Now give the character whom you want to level up Stun this weapon, and set Stun on all four of their attacks.
Now give the other two characters in your party the fire-elemental weapons from before, and pump up their ATK as much as possible. Now if you just use the D rank battle again, even though your one character will be damaging the enemies and thus praticing Stun , the other two characters will be healing the enemy with their attacks, hopefully more than compensating for the amount of damage the Stun-using character is doing.
Leaving the PS2 on for about hours is good enough to level these skills up. Heraldry levels up just like battle skills, but the way you activate them and their intrinsic elements makes levelling them up harder than battle skills. You do not get a point towards proficiency until the name actually appears on the screen, so if you are hit and interrupted out of the casting animation, you get no credit.
Support and healing type spells you can level up indefinitely in one battle just by casting them on your own party members over and over again. However, this gets really boring since you have to do the work yourself pressing triangle, circle circle circle, rinse and repeating Attack-type heraldry can be easy or hard to level.
For spells with elements, like Explosion, you can use the tactic described above. Fayt and his family are forced to flee on the Helre , but he is separated from them and his escape pod ends up crash-landing on the planet Vanguard III. His meeting with Cliff Fittir only proves enigmatic, as he has a special interest in Fayt as does the leader of the anti- Federation group Quark.
His journey thereafter will not only reveal a few truths about himself, but about the origin of their very universe. The music for this game was composed by Motoi Sakuraba , a long-time collaborator with tri-Ace.
The soundtrack was eventually released in four parts: Original Soundtrack Vol. When the game was revised into the Director's Cut , Sakuraba composed several new pieces of music, which were released in a new album: the Director's Cut Original Soundtrack. It was also used very briefly at the beginning of the game, and an instrumental version plays during some cutscenes. Producer Yoshinori Yamagishi stated that one of the major influences of the design changes from Star Ocean: The Second Story to this entry was Star Trek , and in terms of the story, its main message is one of "trust".
The combat system was mostly unaltered from the previous title, but characters were rendered in 3D instead of 2D and more strategy was incorporated into the fights. Several characters and dungeons did not make the cut for the final version of the game, but most of what developers wanted found its way into the game.
The original Japanese release date was in February by Enix , shortly before its merging with Squaresoft to become Square Enix. Initially, the game received a somewhat negative impression in Japan. Parts of the game were alleged to be buggy, and the game refused to work at all in older SCPH PlayStation 2 consoles.
Enix blamed Sony, as they had coded Star Ocean: Till the End of Time with features from updated libraries that were apparently not backward-compatible. Mirage was already part of the story, but she wasn't playable. Adray was not present in the original version of the game at all, and was added primarily to increase the appeal of the game's second release.
The Director's Cut version was the basis for the North American and PAL versions, and gameplay balance was adjusted between the Japanese and American releases, as well as fixing various technical errors.
Star Ocean Wiki Explore. First Departure Second Evolution. Blue Sphere Material Trader Anamnesis. Mangas Soshite Toki no Star Ocean EX.
Register Don't have an account? Nel Zelpher. History Talk 0. One of the queen's personal guards in the Sacred Kingdom of Aquaria in the s S. Her talents have earned her the name Crimson Blade. Nel is currently accompanying Fayt and his friends in their journey, as a way of repaying them for their help in restoring peace to the two warring nations.
She is childhood friends with Clair, who also works alongside her as one of the queen's guard. Her talents have earned the name Crimson Blade. Nel's favorite holiday is Shar's Spirit Festival, as it gives her a chance to pray for the souls of those who have passed on.
It is said that when you look upon her in prayer, her profile is comparable to that of a goddess. One of the queen's personal guards in the Sacred Kingdom of Aquaria n the s S. She inherited her late father's will, who was also a loyal retainer of Aquaria.
To this day Nel continues to serve and protect her nation. Having seen so many lose their lives to the war, she—more than anyone—fervently wishes for peace. A woman active in the war between the kingdom of Aquaria and its neighboring Airyglyph in the s S. She escaped death more times than she can count, faithfully supporting her native land as a spy.
That said, she can often find herself conflicted between her will to cast aside emotion and coldly perform her duties, and her own innate, deeply felt empathy. Spoilers end here.
Artwork by Jun Sato. Nel Portrait. Nel, Sophia and Peppita artwork. Nel artwork by Taro Amagai. Oracle Nel artwork by Taishi.
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