The current level specifies the number of the level in which the player resided when the savegame was last updated. This number can be padded to 3 digits with leading zeros and prepended with "lvl" to get the level file 1 becomes "lvl".
The current time is the in-game time when the savegame was last updated. This is the total number of in-game milliseconds since the game start. To get the filename for the state of a level pad the level number to 3 digits with leading zeros and prepended that with "lvl".
Level status version specifies the version number of this level status file. Current graphics modes are the active modes and desired graphics modes are modes that the game is fading to. The header is followed by interactive object count object index entries, path count path status entries, ambiance data size bytes of ambiance data and light status count light status entries.
Script timers reference byte positions in. If the scripts are modified between saving and loading the byte position is not adjusted.
For linked entities the vertex indices of the linked action points are stored instead of the action point names. If the mesh files are edited between saving and loading the indices may not refer to the intended vertices. You do not need to have the runes to cast this spell. Casting the spell once unlocks the console, after which it can be opened using the normal hotkey. Arx Libertatis comes with the arxsavetool command-line utility to view, extract and modify Arx Fatalis and Arx Libertatis.
The following actions are supported:. Extract all save data to the current directory. See the wiki page describing the save file format for what these binary files do. Add one or more files to a. If the file already exists in the archive it is overwritten.
Fix save file errors fixes problems caused by bugs in old Arx Libertatis versions - back up your saves before! More information is available using the --help option and in the man page. From Arx Libertatis Wiki.
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