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Tip: There are no "official" set of rules for Mexican Train Dominoes, as there are many slight variations, depending on the source. Tip Game sets sold commercially may have a center hub that is used as the "roundhouse" or "station" from which the trains will be built. Featured Video. Read More. Your Privacy Rights. To change or withdraw your consent choices for TheSpruceCrafts. At any time, you can update your settings through the "EU Privacy" link at the bottom of any page.
These choices will be signaled globally to our partners and will not affect browsing data. We and our partners process data to: Actively scan device characteristics for identification. Preparation To begin, the dominoes are shuffled face down in circles with the flat of the hand - producing an attractive sound that has been well-known for centuries. Depending on the number of players, each player draws a set number of dominoes. Up to 4 players take 15 dominoes each, 5 or 6 take 12 each, 7 or 8 take 10 each.
In friendly games, players normally just place their dominoes on edge in a row facing them. The remaining dominoes are termed "sleeping" tiles or "the boneyard". The hub is placed in the middle of the table and each player selects a slot on the outer edge that is facing them to be the starting point for their train. One additional slot is chosen to be the starting point for the 'Mexican Train' and the Mexican Train marker is placed in this slot to denote it as such.
The player with the highest double places it in the centre of the Mexican Train Hub. The First Turn The player to the left of the player who put down the highest double starts and players then take turns in a clockwise direction. The first turn made by each player at Mexican Train Dominoes is different to subsequent turns and can require some thought to give the best advantage.
The player starts their 'train' by putting their first domino into their chosen slot on the hub. The end pointing towards the middle must match the central hub domino. They then continue to extend this 'train' by adding more dominoes from their hand until they can't put down any more. Subsequent Turns At each subsequent turn, a player can put down only one domino on any of the trains that are available to that player.
The turn proceeds as follows: If possible, the player plays a domino to one of the available trains see below and that is the end of the turn. Otherwise, the player takes a domino from the boneyard. If possible, the new domino from the boneyard is played to one of the available trains see below and that is the end of the turn.
If the player still cannot play, then the player places a marker on the domino at the end of their train, thus making that player's train available for all the other player's to use.
Whenever a player plays a domino to their own train, if their train has a marker on it, the marker is removed. If a player plays a Double, then that player immediately has another turn. Available Trains Any of the following trains are available to the player: The player's own train. The Mexican Train if not yet started, the player can start the train with a domino matching the central Double. Another player's train but only if it is has a marker on it.
Winning The aim is to be the first player to get rid of all the dominoes in their hand. As soon as this happens, even if the last tile is a Double, the game ends. The winning player scores zero; the other players score the total of the number of spots on the dominoes still left in their hands.
Usually, a series of games are played and whoever has the least points at the end of the series, wins the match. Special Situations In the unlikely situation that no player has a double in their hand at the start, players take from the boneyard until someone does pick a Double at which point it is immediately laid in the hub. If there are 8 players, then there won't be a slot available on the hub for the Mexican Train so it has to start by itself a little way away from the hub.
If a player is unable to start their train in their first turn, they simply put their train marker next to their slot. If, in a later turn, the player draws a domino that enables them to start their train, they can only play this one domino and remove their marker. The opportunity to play multiple dominoes only happens on the first turn. All players must try to begin their personal train on their first turn.
Each player may only have one personal train. If a player is unable to match one of their dominoes to the center double domino, they must take one domino from the boneyard. If they are able to play that domino immediately they may do so and their turn is over. If they are not able to play it immediately they must add the domino to their hand and place their train marker in their train station.
Other players who have already started their personal trains may now start that player's personal train by following the rules explained in the Train Markers section below. Any time a domino is played it must have a side that matches the open end of the last domino on a train.
The matching end must be placed so it touches the open end of a domino. Players can only play one domino on each turn unless they are playing a double domino.
When a double domino is played, it should be placed perpendicular to the last domino on the train. If a player plays a double domino they must immediately "satisfy" that double domino by playing a second domino that has one end that matches the double domino.
If that player does not have a matching domino in their hand they must draw a domino from the boneyard. If they are still unable to satisfy the double domino, that player places their train marker on their train and their turn is over.
The next player must then try to satisfy the double domino. If they cannot satisfy it with a domino from their hand they must draw a domino from the boneyard. If they are able to use the drawn domino to satisfy the double they must do so and their turn is then over.
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